![]() ![]() One trap is near the wooden support to the immediate southwest of the entry area and will move you to a dead-end with some black-robed n'er-do-wells, a gold nugget, and a bag containing a Create Food spell. There are a number of teleport traps in the area, and the various pools of colored blood and the different signs along the walls may prove useful reference points in determining where you are. The prisoners in cell to the north will attack if awakened and carry no useful goods walk past them and you will find a disguised passage to the north, ironically next to a sign reading "Escape is Impossible." Wandering around the area, you may find a woman who has been murdered with a pick-axe (amulet of protection, 1 curse potion, bandages), a skeleton in the midst of a nest of slimes (4 mandrakes), and an exploding chest (regeneration ring, lightning wand, 2 mana potions, 1 red potion, 5 lockpicks, bandages). If you are interested in local lore, you may wish to investigate the stack of crates in your cell, the topmost of which contains a book by the magician Teldrono you should also grab the 15 lockpicks in the bag nearby. You will benefit from plundering his office thoroughly, as it contains a large cache of useful supplies (1 invisibility ring, 3 yellow potions, 2 red potions, 2 white potions, 2 curse potions, 1 blue potion, 1 black potion, 1 orange potion, 1 green potion, 1 invisibility dust, 11 lockpicks, 7 gold nuggets, 45 guilders). It will unlock the doors on the northern and eastern walls of your cell in addition to the chest in his rooms. ![]() When he leaves to make his rounds, kill him and take possession of the red key he has on his person (He also has a sword of defense and some invisibility dust). Upon your arrival, an automaton jailer will greet you and provide some basic information about the prison, noting that he will make an occasional sweep of the area to check if any prisoners have died. You retain possession of your spellbook, your reagents, and the Hourglass of Fate. You begin the dungeon ( 1) having been transported to an enclosed cell, with your equipment having been replaced with a piece of scale mail and a wooden staff. Map of the Mountains of Freedom Initial Area If he proves difficult, you may want to backtrack to the room containing the Urn of Gurnordir and take advantage of the healing powers of both fountains there. Kill the wolf, take its body and the meat (do not eat it!) separately. ![]() Use the claw on yourself, then on the urn. Now try to reach 7 to get the ritual claw, (beware of the cyclops who will attack you) before backtracking to 6. Pull the lever, kill the giant rats and get the key. Now make your way to room 4 in the east through the secret corridor and get the next key.Īfterwards, backtrack, then make your way to room 5 to the north. Unlock the door to room 3 and defeat the cyclops. Beware: when you pick up some of the stones there is a chance that a snake appear. Open room 2 with it, and build stairs with the stones, to reach the key on the obelisk. You can generally evade the various traps strewn throughout the dungeon by running quickly down the corridors, and it is possible to overcome many of the enemies by luring them into trapped areas as they pursue you.įrom the start, go east to 1 and defeat the gremlins to get the key by smashing open the chest. You are only allowed to enter the dungeon with leather armour and a mace, and no companions may follow you in. The Knight's Test is typically the first dungeon one enters on the Serpent Isle, as it is necessary to complete it in order to become a Knight of Monitor. ![]()
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